Warden

Before the Genesis War, Manoa was an earthly paradise. The gods and their worshippers built a huge temple and they all lived in harmony. The Genesis War changed all that. Akene fell into a deep sleep and the gods who followed her were either extinct or disappeared. Manoa became a desert and an enclave for the Witchblades. The magic left behind by the gods drew them in and they began to develop their powers from it. The Dabel Priests called them witches and, not long after, began to hunt them down. Those who escaped the Dabel Priests gathered in Manoa, and soon the Witchblades were a force to be reckoned with.

Some of them used their magic to harness the power of water. Their ability to control water in desert was spurned by the Dabel Priests. They called the witches evil and blasphemous and tried to suppress them. But even some of the Dabel Priests’ followers were in awe of Witchblades who controlled the water. They earned the moniker Wardens…(omitted)

-Treasure Hound Guild Guide, Class Change, Chapter 20, Warden-

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Warden

The witchblade has ability to apply freezing attack, summoning(Skull Jake, Sielice) and wide-scale magic with ice magic to targets

Ability Option

Attack
Defense
Mobility
Difficulty

Iconic Skills

Tempest Tempest
This skill causes huge ice pillars to drop on their enemies. This skill viciously pelts a large area with ice pillars.
Frost Wall Frost Wall
The Warden can summon an ice wall to block their enemies’ attack. As the skill improves, the size of the ice wall and the damage it can absorb increases.
Frost Breath Frost Breath
This is a skill which fills the air with an icy wind. This icy air pushes back enemies and deals constant damage, and it also has a chance to freeze the enemy where they stand.